Being in the Video Game Industry – How to Have Fun at Work

Absolute Entertainment, Inc. Logo

It has always been my belief that if you work at a video game design company then you need to know how to have fun at work, because a happy worker is a more productive worker. There might be some corporate suit and tie executives that may disagree with me but frankly they would not last too long at many video game companies, especially at the six I have worked for. – This is the third blog post in my Being in the Video Game Industry series of blogs and I will be talking about some FUN times I have had.


For the majority of my career in the video game industry I worked in the QA (Quality Assurance) department. I started as a Tester, then worked my way up to Lead Tester and then QA Test Manager. Even though the tester doesn’t make much money and is basically the lowest member in the payment grade totem pole, some testers including yours truly, still have a sense of pride because we had the ability to pass or fail a game from ever being released. That can be a bit of a power trip when dealing with a cocky hot shot programmer who thinks his game is perfection.

I have been blessed to work with companies that value the QA of a game more than they did the sale numbers for getting a game out to the market earlier than scheduled. When I was the QA Test Manager at Absolute Entertainment, Inc. the CEO of the company, Garry Kitchen, told me straight up that I had the final word as to when the game would be good-to-go and that he would stand behind my decision 100%. Wow! I felt like Scottie on the Enterprise in Star Trek after being told by Captain Kirk that I have the Conn.

Another Game Boy game I helped to make for Absolute Entertainment

Now that I had this power I could assert myself and change how I wanted certain things to be done in regards to getting code into and out of testing. Plus I was able to develop a strong respectful working relationship with the head of Nintendo’s Lot Check, that’s their testing department. This working relationship followed me to every company I worked for and thus benefited my employers because I could get the games through the approval process with ease.


Being a tester you had some pretty cool perks. How many other jobs do you know of where you can come to work wearing the same clothes you wear when hanging out with friends? Can you wear a t-shirt, jeans, sneakers and a backwards hat at the job you work at? You can as a video game tester. There is NO need to dress up or even wear casual attire except for one occasion that you may be called upon to perform.

One of my favorite parts of being a tester is that whenever the company would go to a convention like CES (Consumer Electronics Show) in Las Vegas or E3 (Electronic Entertainment Expo) in Los Angeles, they would always have me, the QA Test Manager, and one other tester of my choosing, to go to the conventions, all expenses paid for 3-4 days.

Why did the company take 1 or 2 testers with them? So that we could do what we do best, play and demonstrate the new and un-released games that the company was designing. We would do these demonstrations for the video game and toy store buyers that would come to our booth for meetings.

You see, the tester is the only person other than the programmer that knows how to avoid and/or work around known bugs in the software. So the tester makes a far better demonstrator for games that are not yet in the Beta Stage, which means a feature complete and relatively bug free game. Every CES and E3 I would choose one of my testers to attend and work the booth at the conventions with me.

E3 2012
Photo by Cian Ginty at E3 (Electronic Entertainment Expo) 2012

You get to fly to Las Vegas and/or Los Angeles once a year, get put up at a nice big hotel, all expenses paid, and in most cases you get a certain amount of expense money for breakfast, lunch and dinner. Anything else you spend money on comes out of your own pocket so you can’t live high on the hog. You need to budget the money you are given and account for every penny spent by collecting receipts for everything.

You work from 8:30 AM to 5:30 PM every day you are at the conventions, with an hour mid-day break to have lunch and walk around the convention to play games. After the show is over for the day, you can do whatever you wanted, as long as you were ready to go back to work at 8:30 the following morning.

Being that I always volunteered to be the driver, because the company rented a minivan for transportation, I always had the keys. So after working the show and driving everyone back to the hotel, the tester I chose to come out to the convention and myself would go out. PARTY!!!


I would always come up with ways to have some fun both during and after work. Then one night I decided I was going to organize a happy hour at a local microbrewery every other Friday night for my testers. Well it became such a success that I had the Human Resources person approach me and suggested that I organize it for the entire company. This is when I became known as the HHC, the Happy Hour Coordinator, and every other Friday night I was selecting a local bar and restaurant for the Happy Hour of food and lots of beer.

Pints of Ale for the thirsty employees of our Friday Happy Hour

This became such a popular event for the company that when they would advertise on the job forums when hiring employees, they would mention bi-monthly happy hours as one of the company perks. Yes it is no secret that alcohol and video games go hand-and-hand. There were times when I knew that the QA department was going to be working late, so I would take my guys out for dinner and drinks and then return to work with a nice buzz.

It’s a fun way to not just play video games but also in designing them too. For example, the life meter in the SNES game of Home Alone are pizza slices. The programmer of that game loved pizza and one night after having much alcohol and pizza, he decided to make the life meter a pizza pie. LOL


There was also another fun event that I used to organize for my testing department. It was our version of Capture the Flag. In our version we would place a red bandana within the testing department and we would split up into two teams. One team would defend the flag and the other team would be the attacking force. We always played this on a Friday night after everyone had gone home because we used the entire office space as our battle ground.

You may be wondering what we used as ammo? No we didn’t use paintballs. That would be too messy to use around hundreds of thousands of dollars of computer and development equipment. What did we use? Nerf Guns, and we had all kinds too. Nerf Darts, Nerf Bullets, Nerf Balls, we had a total of 6 different styles of Nerf Guns from single shot to hand pump to battery operated motorized fire.

Ballzooka Nerf Gun
This was my preferred weapon, the Ballzooka, hand pump action.

Because Toys R Us was one of our biggest buyers our company would give out store credits to its employees, but not everyone would use them. I would then collect the ones not being used so me and my testers would go to Toys R Us and buy Nerf Guns and ammo with the store credits.

The way I looked at it was, why have those store credits go to waste when I could use them for the entertainment of my testers. If you would like to read a story about one such Nerf Gun Capture the Flag battle, click on the below link to an article I published at an article directory.

Do you get to have fun at your job? What sort of cool things do you get to do? There were many other fun things that I got to partake in at some of the other companies like softball games, company dinners, company night at the movies, and some of the BBQ and keg parties, but I’ll have to explain those in a separate blog post. If you have any comments on this post, please leave them below and happy gaming!

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About Robert Prescott 18 Articles
My name is Robert and I have been in the video game industry for 25+ years specializing in QA

16 Comments on Being in the Video Game Industry – How to Have Fun at Work

  1. Wow you have a great niche! The site is well presented and laid out. I am older gent and have just this past year been introduced to this type of gaming. Your site will help me learn a thing or two, nice work. 🙂

  2. Nerf battles in the office?!?! Woo Hoo! Sounds like that would be a blast! We could also use a HHC here at my job, are you available?

    • You should have seen what the office looked like after some of our battles. Every Monday and Tuesday following one of our Friday night Nerf Gun battles, employees from the various departments would be coming into my QA Test Lab returning Nerf Ammo that we didn’t find in our clean up after the battle. LOL – As for the HHC, I’m hoping to maybe revitalize that role at my new job once the warmer weather returns…which I hope is soon. – Thanks for your comment James.

  3. Wow this has some very good and accurate information. Like with everything there is always hard work but some jobs compensate with more fun than others! Gaming is one of them! 🙂 Great job keep up the good work!

    • Thank you Omar for your comment. I cannot think of a more fun job to have, other than being your own boss. When you work for a video game design company and you help to design and develop video games, you are sometimes treated like a Rock Star.

  4. Hi Robert,
    Never knew there are so much fun working for the video game industry. The after hours is turning me green with envy and certainly you have the Power to making sure you get paid very well! Well done and thank you for sharing!

    • When you work hard and prove your ability through providing quality work for your employer, you can gain great responsibility. Because I was able to achieve this early in my career I was sought after by a few companies because of my reputation for not just being a fun manager to work for but because I was able to get great results from those who worked for me. – Thanks for your comment Fred.

    • Why thank you Jim, I appreciate that! It is a proven fact that if you are happy and comfortable within the workplace, you will be more productive. I knew this before I became a manager because I experienced it myself. So once I became a manager and had more power to direct my team the way I wanted to, I sought ways to make the working experience better for my team. When the rest of the company saw at how productive we had become, that higher morale started to spread throughout the company and thus an already high production rate got even higher.

  5. Great Posting Robert!
    Brings back good memories working the booth with you at countless E3 and CES shows. You got it right, hard work on our feet all day at the booth, but hard partying every night.

    • Thank you Bill! You have to have fun, and as you remember we did, especially after a hard days work dealing with the stress of working against the clock when trying to meet a milestone deadline or spending long hours on our feet working the booth at CES and E3. I sort of missed those days.

  6. Robert! What an amazing article. How I wish I had chosen such an industry to work in. The large major appliance company I worked for did not believe in fun at work. It was to be all business. But, so it goes, eh? Thank you for an informative and entertaining post!


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